GUEST EPISODE 04

How far can 3D printing take microfluidics?

7th July, 2025

Hemdeep Patel, Robin Boshoven, Dr. Adam Woolley and Dr. Greg Nordin

“How far can 3D printing take microfluidics?”

In this three-part series, we speak with Dr. Adam Woolley and Dr. Greg Nordin from Brigham Young University about their groundbreaking work that is advancing 3D printing for microfluidic device fabrication. In each episode, we will cover: 

 

Part 1
The challenges of cleanroom workflows and the limitations of commercial 3D printers, and how this led Adam and Greg to build their printer and materials from the ground up.

 

Part 2
The technical innovations behind their system, such as pixel-level control, and how fine-tuned hardware/software integration enables precise microfluidic design.

 

Part 3
We look at real devices that Adam and Greg have 3D printed, and some experimental techniques they have tested that push the boundaries of what’s possible in 3D printing for microfluidics. So, whether you’re a researcher, a scientist, or just curious about what’s next for 3D printing in microfluidics, this series is for you.

Podcast Summary

Dr. Greg Nordin (Electrical & Computer Engineering) and Dr. Adam Woolley (Chemistry & Biochemistry) of Brigham Young University have spent over a decade building custom stereolithography 3D printers and resins specifically for microfluidic fabrication, after finding that commercial printers and resins couldn’t produce the small negative features, channels, valves, chambers, that microfluidic devices require.

 

The work began around 2012–2013, when Nordin, frustrated with slow, low-yield cleanroom microfabrication, tested commercial DLP printers and custom resins that topped out around 60-micron by 100-micron channels, far too large for applications like capillary electrophoresis, where Woolley’s lab needed cross-sections of 50–60 microns or smaller to manage voltage-induced heating. The team instead built their own printer hardware, software, and resin chemistry, eventually reaching roughly 18-by-20-micron resolution through graduate student Hua Gong’s work.

 

A central insight is the distinction between XY resolution, governed by projected pixel size (7.6 microns, versus the 27–50 microns typical elsewhere), and Z resolution, which depends on optical penetration depth controlled by the resin’s UV absorber, a factor Nordin says is commonly confused with layer thickness. Finding the right absorber took years: undergraduate Bryce Bickham searched a twenty-volume spectral reference to identify candidates, later narrowed by solubility, toxicity, and fluorescence. The team progressed from Sudan I (effective but messily orange) to avobenzone, a sunscreen ingredient that leaves finished devices essentially untinted. Their go-to resin is PEGDA, chosen for its dual reactive groups and resistance to nonspecific protein adsorption, important for bioassays.

 

Hardware evolved through several generations (now “HR 3.3”), moving from Windows-dependent systems to Raspberry Pi-controlled, browser-operated printers, with an open-source JSON print-file specification released publicly, though no manufacturer has adopted it. A 2021 Nature Communications paper introduced a “generalized” printing approach allowing variable per-pixel exposure doses within a single layer, enabling devices like a 1,600-microvalve chip with only two defective valves.

 

Other projects include 3D-printed superhydrophobic surfaces (140°+ water contact angles) from hydrophilic material, salinity-tunable gaskets for silicon photonic chips, and pump-valve-chamber systems generating ten serial dilutions across three orders of magnitude in about a minute.

 

A major technical challenge was bubble formation: dissolved gas escaping resin during layer separation creates bubbles near the size of target features, ruining prints. The team built a dedicated vacuum-chamber printer to degas the resin, though removing oxygen (a natural polymerization inhibitor) introduced new problems like spontaneous polymerization. Separately, their multi-resolution printer combines 15-micron and 0.75-micron pixel engines with dual UV absorbers to embed ultra-fine features, like a 600-micron diffusive micromixer, within larger structures, requiring an Invar frame and real-time distance sensors for thermal stability.

 

Future directions include finite-element simulation of photopolymerization and “fluidic logic,” embedding self-sequencing operations directly into chips. As Nordin put it, critiquing a common misconception in the field: “for whatever reason, people have taken this Gaussian beam notion and transferred it over to image formation and projection, modeling each individual pixel as a little Gaussian beam, which is just wrong.”

Available on :

"The challenge was it just, you know, we could not make things small enough to do some of the experiments at the volume scales and with applied voltages and other things that we use to do that."

Transcripts

Part 1 Transcript

Hitting the Wall with Commercial 3D Printers Part 1

Hemdeep: Welcome to Big Ideas in Microscale, the podcast where we explore groundbreaking research happening at the microscale, where micro innovations make a big impact. We’re excited to showcase the incredible work being done by our users from around the world who are pushing the boundaries of microfluidics, lab-on-a-chip, organ-on-a-chip, and beyond. Through these conversations, we hope to learn from their experiences, uncover their insights, and bring their big ideas to a wider audience. So whether you’re in a lab, on the go, or just curious about the future of microtechnology, join us as we dive into big ideas at microscale.

 

Well, thank you for joining us at Big Ideas in Microscale. Today I have the distinct honor of presenting two really outstanding individuals in the field of 3D printing at the microscale: Greg Nordin and Adam Woolley, from BYU. My name is Hemdeep Patel, and I’m joined by my co-host, Robin. Hi there, Robin.

 

Robin: And hello, Greg and Adam.

 

Hemdeep: Hello. I’m going to give you a bit of my history with Greg and Adam, and highlight some of the key things they’ve done, and why I think they’re going to be very impressive guests for this podcast. I’ve had the chance to talk with Greg and Adam a couple of times over the last year, and every time, it’s been eye-opening; there’s always a learning moment. There’s never been a moment where we walked away scratching our heads; it’s more like jaw open, just thinking, “wow, I can’t believe that’s really where the ideas can go, and can take you.”

 

With Greg, I actually had an encounter with him even before that, when we met at a conference in San Diego; a very amazing gentleman, very thoughtful when he came over and introduced himself. And around that time, I saw him give a TED Talk in 2018, which was truly a starting point for us, really understanding where the technology was, and where there was an actual vision for where it could go. At that time, Greg put down a kind of milestone, a flag, and said, “this is where 3D printing should be when it comes to microfluidics.” I think that’s probably what I hope we’ll explore during this podcast. So Robin, take it away.

 

Robin: Thanks for giving us that background, and your relationship with Adam and Greg. I’ve only had one conversation before this podcast, sitting down with Greg and Adam to learn what they do, and since then I’ve read a couple of your papers. I have to say, as someone who’s still relatively new to the microfluidics field, and learning as I go, your papers are so well written, and generally quite accessible for someone with limited background; I could actually follow a lot of what’s going on, more so on the 3D printing side than the bioanalysis side.

 

So what I’m looking forward to is picking both of your brains, figuring out how you landed on some of this terminology, and the concepts you developed around 3D printing. Let’s start with both of your backgrounds: your professional background, your field of study, how you two met, and how long you’ve been working together.

 

Greg: I’m in an electrical engineering department, but my bachelor’s and master’s are both in physics. I’d intended to do a physics PhD, but found that when I was on that path, my area of interest, astronomy, astrophysics, cosmology, just wasn’t going to let me feed my family. So I needed a plan B, which meant going across town to the University of Southern California, into electrical engineering, where they had this fantastic optics and photonics program. I swallowed my pride, I thought, and moved away from physics into EE, and that was the best academic decision I ever made. So I come from a somewhat different background, but I just love all things technical, and working with Adam has been awesome.

 

Adam: Thanks. My background is as a chemist by training; I did my undergrad, and actually my PhD, in chemistry at University of California, Berkeley, so another good California school, Greg. After postdoctoral work, I’ve been at BYU since 2000, in the Department of Chemistry and Biochemistry. My research interests in microfluidics actually go back further; some of my initial research as a graduate student involved developing microfluidic devices as part of the Human Genome Project, which was a very early taste of both the power of microfluidics and some of the challenges that come with using it.

 

Greg was at the University of Alabama in Huntsville, and then interviewed to become a faculty member at BYU. I think I met him at that interview, since someone said, “hey, he’s interested in microfluidics, you do microfluidics too,” even though we worked in different departments and colleges. I went, and thought, wow, he’s doing some really cool stuff. Interestingly, the projects we initially collaborated on had nothing to do with 3D printing; it was, Greg, you can talk about it more, but it was about microcantilevers and sensing. It’s funny that we started collaborating on things we’ve since completely left behind, and now we’re definitely all-in on 3D printing.

 

Hemdeep: If we were to date-stamp that, when would that have been?

 

Adam: Greg, when did you interview at BYU? It’s been almost twenty years.

 

Greg: That was 2005, when I interviewed and came to BYU, and we started collaborating within a year or two of that. Before coming to BYU, my research was all focused on micro-photonics: diffractive optical elements, micro- and nano-fabricated devices, MEMS, biosensors. When I came to BYU, I brought all of that with me, along with my PhD students, and that’s what we continued to do. Long story short, we ended up moving more into microfluidics, and ran into the usual cleanroom issues with making microfluidic devices, where yes, you can do it, but it just takes a long time. So getting interested in 3D printing became a possible avenue for fabrication, and that’s kind of how everything started.

 

Robin: Did BYU already have 3D printers in place, or was this a technology you came across and thought, “hey, we need this in our lab”?

 

Greg: No, I was one of the heavy cleanroom users here at BYU. In the fall of 2012, as I was looking at alternatives, the hype cycle around 3D printing had started up, with some of the original patents becoming outdated and people starting to do new things with it. I looked at that and thought, hmm, I wonder what kind of opportunity we could have here with microfluidics. So in January of 2013, I started a five- or six-student senior design project for a semester, looking at building a 3D printer. We took the scanning-laser approach, built something, and started photopolymerizing things with microfluidics as the target application. But by the end of the semester, it was obvious that wasn’t the way to go; we needed a different path. So DLP, or image-projection stereolithography, became much more attractive after that dead end.

 

Adam: We did buy some commercial 3D printers of various types. I bought one of the inexpensive early FDM printers, which extrudes a heated filament and patterns that. Then Greg and I got one of the early commercially available SLA dynamic-light-projection printers. It was nice to be able to make things, but just not at the microfluidic scale.

 

Greg: Yeah, we did a lot of early work with several different commercial 3D printers, and looked at commercial resins for microfluidics, and found that the resolution for negative features, the key thing in microfluidics, just wasn’t there. So we thought, well, let’s try our own custom resins, maybe that’ll be good enough. We explored that, and found, no, that’s not good enough either; the best we did was around 60-micron-tall channels by a bit over 100 microns wide, which just wasn’t the size scale we needed, and it was difficult to get that to turn out well.

 

Robin: Sorry, was this for the commercial resins, or your custom resin?

 

Greg: Custom resin with a commercial 3D printer. At that point, it was either: we just live with it, or we jump in and build our own 3D printers and our own materials, and solve the real problems to get down to the size scales we needed. That wasn’t necessarily an attractive proposition, but living with what was available wasn’t attractive either. So we decided to go for it.

 

Adam: Some of the projects we were working on, using conventional cleanroom technologies, involved making devices in several different materials, and aligning and stacking together five or six different layers. I had a postdoc in my lab at the time who was really trying to solve this problem, and the issue was that he’d spend six and a half days a week working in the cleanroom trying to make devices, for every half day he could actually test them. It was frustrating; the yields and capabilities of conventional cleanroom systems, especially as we moved to very complicated fluidic structures with multiple materials and layers, just weren’t giving us good progress. So that was part of why I was open to trying something very different, unexplored, and not commercially available, because of the potential it had to let us make devices with the exact features we wanted, in 3D space, at the resolution appropriate for microfluidic experiments.

 

Hemdeep: When you were starting to develop the material and the platform, were there other teams, within the U.S. or globally, trying to find a solution to some of these same problems?

 

Adam: A lot of people were trying different approaches. I think the most common one was, “I’ll use commercial 3D printers and see how good they can get,” and we’d tried that approach too. The challenge was that we just couldn’t make things small enough for the experiments we needed, at the volume scales and applied voltages we work with. There were groups trying to solve microfluidic device fabrication with 3D printing, but the commercial options available at the time just couldn’t do it. We actually published a review, a trends article, about eight years ago pointing that out: yes, 3D printing is great, but commercial systems only get you so small, and to really address the fundamental challenges you need a better system. Fortunately, right around when we published that, Greg had a fantastic student who was able to solve a number of the key technical problems, and get us to the device scale we wanted.

 

Robin: In general, what sizes were you looking to achieve? Was there a specific number you’d always been shooting for, something like sub-100 microns?

 

Adam: Sub-100 microns was the target, but even at 99 by 99 microns, there are still challenges. In my lab, we do a lot of separation experiments using a technique called capillary electrophoresis, where you apply high voltages across a channel; the larger the channel cross-section, the more current flows through it, and therefore the more heating. So optimal sizes are in the 50-to-60-micron cross-section range, or smaller. The work Greg’s fantastic student, Hua Gong, was able to do got us down to about 20 by 20 microns, so even on a suboptimal day, we could still print things well within our tolerances.

 

Greg: That particular result, 20 by 20 microns, our published number was 18 by 20 microns, was done with our very first custom 3D printer, and our own custom resin. It involved a lot of detailed work to understand everything that goes into negative-feature resolution. In three-dimensional space, you’ve got the XY plane, which is the plane of the layers, and there the key factor is the projected pixel size for the ultraviolet images you’re projecting into the resin; the smaller the pixels, the better your potential resolution, fairly straightforward.

 

The one that’s more difficult, and that most people stumble on, is resolution in Z, orthogonal to the layers; that’s all about how deeply the light penetrates the resin. If you don’t control and minimize that, there’s no way to get good Z resolution. That paper, together with the analysis in our 2015 paper, really showed how you design your resin in conjunction with the 3D printer system to get high resolution in X, Y, and Z. That Z dimension was really the crucial missing factor.

 

We used 7.6-micron pixels, much smaller than what others were doing, more like 27 microns in the best case, usually closer to 50. So our XY resolution was excellent compared to what else was out there, but the real breakthrough was mastering Z resolution. As I said, it all comes down to controlling the optical penetration depth, which in your resin means choosing the right UV absorber to limit how deep the light penetrates. The key factors are that the absorber’s absorption spectrum has to fully cover the emission spectrum of your light source, typically an LED at 405, 385, or 365 nanometers. So the choice of UV absorber is really what that Z resolution boils down to.

 

Hemdeep: Walking through the actual solution you landed on, what were the false starts along the way? That must have been an even more important part of the learning experience than the final result itself.

 

Adam: It’s amusing; the paper we published on that, I think that was the one, Greg, where Bryce went through 20 different UV absorbers. We had a student who basically said, “okay, here are some candidates that match the optical properties we need,” and then it was, “but it doesn’t dissolve in our resin,” or “it’s fluorescent.” We have this wonderful flow diagram in the paper that goes from that pool of 20 possibilities down to the one that worked well for that initial paper; we’ve since found a couple of others that are suitable, in fact better than that first one. That was certainly part of it. I don’t know, Greg, what else?

 

Greg: Yeah, that choice of UV absorber was crucial. To begin with, we started with Sudan I, since we were using a 405-nanometer source. Sudan I is effective, but it’s this ugly orange color, and everything in the lab turns orange, because students spill it; it just gets everywhere, it’s nasty. I really wanted to get rid of it, didn’t want it in my lab anymore.

 

So we shifted to 365 nanometers, where there was a much greater variety of potential absorbers. The student Adam mentioned was an undergraduate, Bryce Bickham; he started attending our research group meetings, wanting something to do, and in one meeting he piped up and asked what he could do to help. I told him, well, in the basement of the library there’s this, I don’t know, twenty-volume set, each volume three inches thick, that compiles the absorption spectra of all these materials. Why don’t you start pulling those out, going through the spectra, here’s the kind of absorption profile we’re looking for.

 

He went through those volumes, page after page, noting down anything with an absorption spectrum that could potentially match what we needed, and built this gigantic list of materials. We then sorted through it for toxicity, to remove the toxic ones, and ended up with twenty different candidates that we purchased and tried. As Adam said, they had to pass a set of criteria, first being soluble in the monomer we were using; a lot of them weren’t, so that eliminated some. Then there were other checks, measuring the absorption spectrum once solubilized in the resin, making sure everything held up there. Some were fluorescent themselves, which kills your resolution; some produced polymer matrices that were just crumbly, without the mechanical properties we needed. In the end, of those 20 candidates, one worked out really well, and that’s what we ran with for a number of years.

 

Robin: In one of your papers, especially for the clear material, you mentioned that yellowing of the device wasn’t desirable. Was that a big issue as you developed your custom resin?

 

Adam: The initial absorber we identified does have a light yellow tint. That wasn’t a showstopper for a lot of applications; we had to work around that feature of the resin when doing fluorescence detection. I’d call it a challenge, but not insurmountable. With the better UV absorber, avobenzone, which, by the way, is just an ingredient in a lot of sunscreens (it’s a good UV absorber for the same reason it works there), there’s essentially no coloration. There’s a bit of something that happens post-cure under certain conditions, but I think that’s actually the photoinitiator, not the UV absorber itself.

 

Ideally, the less that interferes with optical measurement in your device, the better; if you want to measure small quantities of something in a channel, you don’t want to lose your signal to anything absorbing light. So going to this clearer resin, with the improved UV absorber, was a real advantage. Going from Sudan I, to NPS [2-nitrophenyl phenyl sulfide], to avobenzone, we went from incredible amounts of light absorption, to moderate amounts, to essentially none, at least in the finished device. That was helpful.

 

Robin: But I guess at the end of the day, that didn’t really affect the resolution, or the final negative-space channel itself?

 

Greg: Right, it doesn’t really affect the resolution. And just to be clear, doing microscope observation of the 3D prints was always fantastic, because the final printed surface was very flat and smooth; you could look right through it with a microscope, no problem. We always print on top of glass slides too, so you can look through the slide from the other direction. It’s perfectly clear and easy to observe the structures you’ve fabricated. The only real issue is whether tint or coloring affects whatever you’re trying to do; in many cases, it doesn’t. And as Adam said, we’ve since shifted to avobenzone, so there really isn’t much tint at all anymore. But in terms of microscope observation, that’s never been an issue; it’s always beautifully pristine.

 

Hemdeep: That’s a great sense of what the material side of this pathway looked like. I think we’ll have to leave the specifics of the printer itself until next week; that’s a wrap for today’s episode of Big Ideas in Microscale.

 

Robin: A huge thank you to Greg and Adam for sharing their backgrounds, and their pursuit of building their own high-resolution 3D printing solution for microfluidic applications. We’re curious to hear more, and hope you are too.

 

Hemdeep: Next week, we’ll continue our conversation with Greg and Adam as they walk us through the custom-built 3D printing system they’ve developed, the challenges they faced, and how their approach is opening up new possibilities for the microfluidic research community.

Building the Printer From the Ground Up Part 2

Hemdeep: Welcome back to Big Ideas in Microscale. I’m Hemdeep, your host and co-founder of Creative CADWorks, CADWorks 3D, and ResinWorks 3D.

 

Robin: And I’m Robin, co-host and technical writer on the marketing team.

 

Hemdeep: In today’s episode, we’re going deeper into our conversation with Greg Nordin and Adam Woolley from Brigham Young University. Last week, we explored the early challenges they faced in microfluidic device fabrication, and how they turned to 3D printing to overcome them. If you missed that episode, be sure to go back and check it out; we’ll be right here when you’re ready to dive into this one.

 

Robin: This week, we’re going into the specifics of their core innovation: a custom-built 3D printer designed from the ground up for high-resolution microfluidic applications. Instead of relying on commercial systems, Greg and Adam built their own, achieving unmatched control over the system and its printing parameters. We’ll explore features like pixel-level light modulation, and their perspective that 3D printing for microfluidics is really all about voids, creating negative space. So let’s jump back into big ideas in microscale.

 

Hemdeep: What about on the printer side? What did you see from commercially available machines, and what modifications did you start putting into the machine you built yourselves?

 

Adam: I’ll say a little bit first, though Greg’s really the one who built it; I’d say when we went into this, and by “we” I mean primarily Greg and his students, it wasn’t a case of “let’s see what the commercial system has.” It was, “if we were to build this from the ground up, what would it look like?” The resulting features are just completely different from commercial systems. One of the key ones is that we can control every aspect of the 3D printer: if we want to shine a different amount of light on one pixel versus another, we can. If we want multiple exposures on the same layer, we can do that too. At the time we started this, commercial 3D printers just didn’t let you do that. Having the ability to really lift the hood on the instrument, and say “hey, I want to do this,” “hey, we can do that,” is one of the key differences. And of course Greg can speak to everything else that went into the design.

 

Greg: It’s been a very long, multi-year journey to get to where we’re at. As kind of a teaser for where we’re at now, I’m going to hold up this little device here. This is a test device we recently started using; it has 1,600 valves on it, each valve 150 microns in diameter. This device, right here in my hand, has every valve working except two, and those two we can trace back to defects in the film at the bottom of the resin tray. So we’ve gotten to the point where we can achieve incredible uniformity, repeatability, and reliability, and a lot of work has gone into that. It’s not like you can just come up with a design, turn on a 3D printer, plug in some material, hit a button, and voila, it comes out perfectly; that’s not the story, even though that’s what we’re driving toward.

 

With the very first 3D printer we built ourselves, it started with wanting an optical engine, a projection system, that could project as many pixels as possible. With the Texas Instruments micromirror array devices, that meant going for a particular model, certainly not the least expensive one out there; a 2,560-by-1,600-pixel micromirror projection device. We also wanted very high resolution, so one-to-one imaging optics, and bought that optical engine, with the optics, from a vendor in Germany. Then we needed the build platform and its motion, the resin tray, and a way to lift off from the bottom of the tray, since we’re building bottom-up, so we went with an OEM component from a company in Taiwan. Putting all of that together with our own custom software that controlled everything, that was our first shot at seeing what we could do with this format, and that’s where all our early results came from.

 

We took optical posts, beams, mounts, and other things we had lying around the lab from previous optics projects, and used those as the structure to mount everything to, creating this ad hoc 3D printer. Because of the driver board in the OEM optical engine, we had to use a Windows PC to drive it, which drove us crazy. With version two, which Hua, the PhD student Adam mentioned, designed, one of the things we desperately wanted was to get away from Windows PCs. We figured out how to bypass some of the internal circuitry in that OEM optical engine, access the I2C interface directly, and talk to all the hardware ourselves. That let us get rid of the Windows PC entirely, and run everything off a Raspberry Pi, a Linux-based system, doing all the hardware control from there, with a web interface so anyone could control the whole system through a browser window.

That software has evolved a great deal since that first version, refined countless times over the years, into a sophisticated, modular, pluggable piece of software that runs all of our 3D printers, whatever their configuration. That’s worked out really well. But as Adam said, because we write our own software, build all our own hardware, and interface with whatever sensors we want, we have complete control, so we can try any crazy idea any of us comes up with, and we’ve tried a lot of them. At some point, when we’re ready to go public with our latest development, people are going to think we’re crazy. But that’s actually what led to this result of 1,600 working valves, and it wasn’t even difficult to print.

 

So that’s the software side, a long haul. On the hardware side, there have been numerous generations of development, branching off in different directions to evaluate different ideas. Long story short, we’re now at what we call our HR 3.3 series of printers; HR meaning high resolution, the first “3” meaning this is our third generation of printer, and the “.3” meaning this is the third iteration of that third generation. The reasoning behind the whole development process: version one got us some great results, and we learned a lot of useful things, but we also found the pain points, on the hardware, software, and process side. Version two addressed some of those pain points, making it easier and more consistent to get successful prints. We learned more from that, which drove version three, and so on with later iterations.

 

Now, with the HR 3.3 series, we routinely train new students, from freshmen to PhDs, to 3D print, and they’re able to succeed quite rapidly. The smaller you try to make your negative features, the more challenging it gets, of course, but more experienced students, who’ve built up real skill, are also able to get consistent results. It’s been a long haul, but it’s turned out extremely well, I think.

 

Adam: To circle back to the power of controlling different things: I mentioned individual pixel intensities, but there are also crazy parameters, like the acceleration rate for moving your print away from the stage, that we can control. Those small things have an enormous impact on your ability to make high-quality 3D prints. With a conventional 3D printer, you set your layer thickness, your overall exposure time, and pick your resin, and that’s about it. With the printers Greg and his students have developed, we’ve had so much flexibility to fine-tune the small things. Those are really what’s let us go from, with a commercial printer, maybe 200-by-200-micron channels on a good day, to this crazy stuff with 1,600 valves in a single print. That’s really powerful.

 

Robin: How do you both avoid getting lost in tweaking all these different print settings? Since you’ve developed the printer hardware, the software, and the resin, what would you say matters most for actually getting good microfluidic devices? Is it really the 3D printer, is it being able to change all these small details in the software, or is it a combination of all three?

 

Greg: It really comes back to a couple of key ideas. One is the size of the smallest negative features you’re trying to create, relative to your pixel size and layer size. Parenthetically, I have to say, people think layer thickness is your Z resolution, and that’s absolutely false; Z resolution is the optical penetration depth. Once you know what that penetration depth is, and you’ve designed for it, you set your layer thickness accordingly; that’s discussed in our papers.

 

Once you’ve got all that set, it really comes down to: are the negative features you’re trying to create many pixels and many layers in size? If so, it’s not that big a deal, you should be able to do it. But if they’re relatively few pixels, and few layers, in size, that’s where all the special sauce comes in, where the real finesse and difficulty arise. Over literally years now, we’ve built up such a backlog of experience dealing with these things, knowing what additional knobs to turn and how, that we can get those to turn out pretty routinely. But if you approach a few-pixel, few-layer feature the same way you’d approach a many-pixel, many-layer one, you’ll never succeed with it.

 

This goes back to a set of ideas we’ve tried to introduce. Most people, thinking about 3D printing, think: you have a CAD design in virtual space, and you want to turn it into a physical embodiment of that design. So 3D printing slices that design into equal-thickness layers, creates one image per layer, presents each image sequentially to your layer-by-layer resin setup, and exposes each layer for the same exposure time, and voila, you’ve got your print. That works well for large features, many pixels, many layers, as long as you’ve got the other things right, like optical penetration depth. But at high resolutions, with a small number of pixels and layers, the game totally changes, and you need additional flexibility.

 

So in 2021, we published a paper in Nature Communications introducing what we call a generalized 3D printing approach. By “generalized,” I mean that for every Z position in your design, you can present a series of more than one image, and polymerize different regions within the image area for different lengths of time, by presenting different images, overlapping or not, with different exposure times. So within one Z position, one layer, you can deliver a wide variety of different optical doses on a pixel-by-pixel basis. And instead of equal layer thicknesses, when you’re doing really high-resolution work, you often need to mix that up, with different thicknesses for different limited areas. With our generalized approach, that’s no problem; you can do whatever you want in terms of Z positions, number of images, what the images look like, and exposure times. It gives you a much broader range of spatially distributed doses than conventional 3D printing. This generalized approach has really been a crucial innovation in getting these super-high-resolution negative features.

 

Adam: One of the key things is that I have students, non-engineers, undergraduates, who use the 3D printer and can turn those knobs effectively, because Greg and his students have done a really good job connecting each parameter to a specific property of the resulting print. We know that if you change exposure time, layer thickness, step height, number of sequential images, all of these things, here’s what happens. That lets us logically and rationally choose which parameters to adjust, and yes, we do have undergraduate students who aren’t engineers, who can do that and create really nice 3D-printed objects.

 

Greg: One thing we’d love to do is spread this knowledge to everyone; we don’t want this localized to just BYU and our direct collaborators. We want everyone to have this kind of 3D printing capability. Unfortunately, commercial offerings just don’t have printers that let you see the knobs exist, let alone change them. So one of the things we did early on, I think our first version of this was around 2017 or 2018, was put up an open-source print-file specification on GitHub, under an MIT license, that lets you set all these different parameters at whatever level of detail you want. You can make it do normal 3D printing, that’s easy, or you can go layer by layer, Z position by Z position, and tweak whatever you want. Unfortunately, no other manufacturer has adopted anything like it; we’d love to see that happen. That spec, based on a JSON file format, has evolved to be quite sophisticated internally, and we’re working on getting one of my students to update the publicly available version to match what we use internally now.

 

Robin: I wanted to ask about the term “negative features,” or negative space, since when I go through the literature, that terminology doesn’t come up much; it’s usually “monolithic devices with closed channels.” How did you land on that terminology? Did you hear it somewhere else, or develop it yourselves?

 

Greg: I don’t recall hearing it elsewhere, but “positive features” is a well-known concept. With microfluidics, when you make a device, it’s all about the material that’s not there, since that’s where the fluid goes. So you’re basically creating negative features within some bulk material. Rather than the positive features typical 3D printing focuses on, microfluidics is all about these negative features, channels, that’s a void, a region with no material, surrounded by polymerized material, or a valve or a pump; same idea, just a different shape of what’s not there. So the 3D printing has to be tuned and focused on making those negative features, so you can get very small regions with no polymerized material, since that’s ultimately where you want the fluid to be.

 

Adam: If you think about most conventional 3D-printed models, they show something like the Eiffel Tower, a boat, a fly, a guitar. The negative features there, for the Eiffel Tower, the positive features are all the metal, and the negative features are the air. We’re interested in the air; once we’ve made the print, we can fill that with liquids, control the flow, and use it to carry out biochemical assays and other powerful experiments.

 

Hemdeep: I imagine there’s also a big transition between macro printing and micro printing; you’ve touched on the fact that as you go down in scale, you need that level of control over pixels and material. In terms of your background, in optics specifically, what skillset did you find valuable as you moved into micro printing and developing this printer?

 

Greg: For me, understanding the optical interaction with materials, which gets back to optical penetration depth, has been crucial. When it comes to resolution in X, Y, and Z, it’s really about knowing how image formation works, knowing about diffraction, knowing about aberrations. In designing an optical system, even though I don’t design the lens system itself, that comes from a vendor, I know the details of how it all works, what the specs mean in terms of the modulation transfer function, and so on. Understanding the optics in detail has been really helpful for understanding what’s happening at the microscale.

 

In fact, I see it in the literature all the time: groups modeling an individual pixel’s projection in the image plane as a Gaussian beam. I went through a paper two days ago that did exactly this; I’ve been seeing this for fifteen years, and it’s just absolute hogwash. That’s not how it works; they are not Gaussian beams. It drives me nuts. We’ve got a paper we’ve been meaning to write for years now, laying all this out with actual measurement results for what you really get, which is nothing like a Gaussian beam. We just haven’t had the bandwidth to bring it to a close, though it’s on the roadmap for one of my PhD students now, so hopefully it’ll actually get done. At any rate, that optical understanding has been really helpful.

 

Hemdeep: Can you just explain what a Gaussian beam is?

 

Greg: Sure. If you have a high-quality laser pointer, the beam it sends out is a Gaussian beam, meaning if you project it on your hand and look at the spot, taking a cut through it and plotting the irradiance, the power, would follow a Gaussian shape: e to the minus x squared over whatever the width parameter is. Gaussian beams arise very naturally from laser cavity design; they’re the zeroth-order transverse mode a laser cavity produces. So most good lasers produce a Gaussian beam, and in optics, you learn about Gaussian beams in the context of lasers, since that’s what they produce, and how to work with them.

 

For whatever reason, people have taken this Gaussian beam notion and transferred it over to image formation and projection, modeling each individual pixel as a little Gaussian beam, which is just wrong. Instead, it’s the diffraction pattern of whatever your pixel size is, modified by whatever aberrations the optical system introduces. Ideally, your optical system is what’s called diffraction-limited, meaning your resolution and fidelity are limited by actual diffraction of light, which you really can’t get around; that’s the best you can do. So when designing an optical system, you reduce aberrations until their impact is about the same as diffraction, and then you stop, since anything more is just wasting money, with no real improvement, because diffraction is the ultimate limit.

 

Robin: That was a goldmine of information. I think this conversation really puts into perspective the importance of understanding the interaction between hardware and software, and how you need to optimize your approach to get the results you need. So with that, I think it’s a good place to wrap up today’s episode.

 

Hemdeep: A big thank you to Greg and Adam for breaking down their custom-built 3D printer, and sharing their innovative approach and perspective on microfluidic 3D printing.

 

Next week, in our final episode with Greg and Adam, we’ll go over their technology in action: some devices they’ve designed and printed to test their system, and their potential applications in bioassays and molecule detection. We’ll also explore some surprising discoveries from offshoot experiments that show how far this platform can really push the limits of 3D printing. You won’t want to miss it.

Vacuum Printing, Multi-Resolution, and What's Next Part 3

Greg: So it doesn’t have a functional purpose in terms of an end application; this is simply a test design to let us evaluate the effects of turning some of the knobs we’ve talked about. For example, we’ve developed a new uniformity correction method, and this design, placing valves uniformly across the entire projected image area, is a good way to test how effective that correction is. The results are: yeah, it works great. There’s also a range of other issues this design lets us evaluate, in terms of how effective different changes are at getting a uniform result.

 

Robin: What other microfluidic features have you experimented with? I’d imagine droplet generators, regular channels?

 

Greg: You name it, we’ve probably tried it, and a bunch of things that are probably on nobody else’s radar. For example, we’ve made 3D-printed superhydrophobic surfaces out of hydrophilic materials; the native material is hydrophilic, but because of how we pattern it, it becomes superhydrophobic, with a water contact angle of 140 degrees or more.

 

We’ve also made this tiny cone, barely visible to the eye, with a little ball on top, and a channel running up through it. Because it’s a hydrophilic material, if you wet the surrounding area, it draws liquid up through the cone, spills it out over the ball, and coats it uniformly in a couple of microns of water, which then flows down the side; as you get evaporative loss, it’s self-replenishing. Why would anyone want a tiny micro-fountain like that? We have another group we collaborate with looking at whispering-gallery-mode lasers; you can take that thin water film, bring a tapered fiber up close, couple light into the water, and it gets trapped, circulating around and around through total internal reflection off the surface. They’re exploring some interesting laser ideas, materials questions, and so on, and because we have this fabrication capability, we can make these kinds of unusual shapes, and they work.

 

With the same group, we also published on something else: they have small chips, maybe a square centimeter, with silicon photonic devices on them, ring resonators, Mach-Zehnder interferometers, whatever, and they want to control the refractive index in the optical paths. We created 3D-printed microfluidic devices with integrated gaskets that compression-attach to these silicon photonic chips, and just by changing the salinity of the water, you can change the refractive index the light sees in the waveguides, and do a lot of tuning; it’s almost a passive process, taking almost no energy. The only other approach shown to be effective for that kind of tuning is heating, which draws a lot of power. So, at any rate, these are the off-the-wall kinds of things; we’ve done tons of traditional microfluidic devices, components, and integrations, but also plenty of things that are pretty far out there.

 

Adam: This is the part I care a lot about, since we use these devices to run bioassays, detecting molecules related to disease. We’ve created combinations of pumps, valves, and chambers that let us collect and concentrate certain types of molecules, based on simple chemical interactions or affinity-based interactions, like DNA base pairing. We’ve also designed 3D-printed devices that create chemical gradients, so the concentration of a given chemical varies with position within the device, which is useful for studying how cells respond to chemical cues.

 

We’ve used pumps, valves, and a diffusive mixing chamber to do serial dilution, a really common process in biochemistry labs, where you want to study a compound’s effect as a function of concentration. Normally you’d have some poor student pipetting a bunch of concentrations across several orders of magnitude, then testing each one in some downstream system. With 3D-printed pumps, valves, and diffusive mixing, which only really works at very small size scales, hence the need for truly microfluidic devices, we can bring in a concentrated solution and water, flow them together in a controlled way, and generate ten different concentrations spanning about a factor of a thousand, purely through a designed flow system, stabilizing within about a minute. So there are a lot of useful and interesting applications for these devices, and a lot of off-the-wall ones too, probably some we haven’t even thought of yet.

 

Hemdeep: In terms of the material you’ve used to build all these different devices, is it the exact same material across all these platforms?

 

Adam: We have one that’s sort of a go-to, the common denominator: polyethylene glycol diacrylate, PEGDA. We chose it for a few reasons; my lab had used it previously with more conventional cleanroom-based photopolymerization to make devices. It’s also both a monomer and a cross-linker, since it has two reactive groups, which makes it useful as the polymerized material. It also carries polyethylene glycol groups, which is important, because that chemical group, once formed into a material, resists nonspecific adsorption of things like proteins; for bioassays, you really don’t want stuff sticking to your device material. That base material has been our go-to, though we’re always exploring new additives and materials; we’ve probably innovated more in the UV absorber space, and done some work with different photoinitiators too. But we do have a standard go-to resin, and if a student’s coming in to try something new, that’s what we recommend first.

 

Greg: We should also mention these resin formulations are all available in our papers; anyone can pick one up, see the components, order them, mix them up, and have the same materials to work with.

 

Robin: I remember, in a previous conversation when we first talked about doing this podcast, you mentioned something very interesting: 3D printing in a vacuum. That concept alone sounds crazy; can you talk more about what you’re trying to do there, and whether you’re still pursuing it?

 

Adam: I can give some initial background, and then let Greg get into the details. Part of the rationale is that 3D printing uses a polymerization reaction, initiated by light from your optical engine, and there are a lot of things that inhibit polymerization; oxygen is one of them. So the initial thought experiment was, well, if we do it in a vacuum, there’s no oxygen. It turns out that if you do it in a vacuum, other things happen too.

 

Greg: We’re actually putting together the data for a big paper to reveal the whole story on this. But the bottom line is: when you 3D print at atmospheric pressure, in a normal lab, the resin you’re photopolymerizing has some dissolved gas in it, one component of which is oxygen, which actually serves a useful function as an inhibitor; we’ll get into why in the paper. But that dissolved gas also causes problems, because when you’re polymerizing against the bottom of your resin tray, typically a Teflon-like FEP film, your polymerized material adheres to that film, and when you go to do the next layer, you need to pull it off the film, come up, and come back down to whatever your layer thickness is, often around 10 microns, though we do use other thicknesses too.

 

As you’re pulling off, you create this suction effect, a space where resin needs to rush in very rapidly, dramatically changing the local pressure conditions in the resin. It appears that causes some of that dissolved gas to come out of solution as little bubbles. Those bubbles never do anything good; they tend to get attracted to, and trapped at, exactly the features you’re trying to create, which wipes out your result. We tried so many different things to avoid generating those bubbles, and none of them were entirely, or even mostly, successful. And depending on the time of year and atmospheric conditions, bubble generation actually varied; there was one time of year where we knew our yield was just going to drop, because we’d get more bubbles.

 

So, kind of as a measure of desperation, a few years ago, since we didn’t have anywhere else to go, I said, well, let’s just print in a vacuum, completely degas the resin so there’s no gas left to come out and cause the bubble problem. Over a couple of years, we got funding together and designed this monstrosity of a 3D printer, with a vacuum system attached; it really is a monstrosity, but a beautiful one. Now we can actually 3D print in vacuum. We’ve begun exploring that space, and we’re far enough into it now that we have a pretty good handle on what’s going on, and how to mitigate various issues that come with it. In fact, the 1,600-valve design I mentioned was printed in vacuum. That’s the overview; we’ll have all the details in the paper, hopefully out in the next couple of months.

 

Hemdeep: I’m curious what scale the bubbles are at, relative to the scale of the features you’re printing, since that’s clearly caused you a lot of angst to go to these lengths.

 

Adam: I think the problem is that the bubbles are near the scale of the features, or larger. As they form, they tend to stick to surfaces, and our 3D printing happens at a surface, so the bubbles stick right to the features. You end up with a bubble in place of a feature, and the bubble is much larger; if you’re trying to print 1,600 valves, and you have a bubble that’s about the size of ten of them, and you get a few of those connected together, instead of having all 1,600 working, you end up with a lot less.

 

Greg: The size of the bubbles varies widely; they can be as small as 20 or 30 microns, but when squished into a single 10-micron layer, they can spread out to hundreds of microns. We’ve developed, again not yet published, various types of bubble traps, since bubbles like to get caught on edges and corners; if you place those traps near the features you actually care about, they’re pretty effective at capturing bubbles. So we’ve built up a set of tools to deal with this, and vacuum printing is one of them. But it turns out if you remove the oxygen, and oxygen’s your inhibitor, you cause yourself all kinds of other problems: spontaneous polymerization, for one. We’ve worked through all of that now, and it works out really well, as evidenced by the chip I showed earlier.

 

But maybe we should also mention that vacuum printing has been one offshoot of our 3D printer development. We have another direction, too: multi-resolution printing, where we use two optical engines to print a single device. Those two engines sit on an XY stage, so we can bring either to bear as needed, in different regions of the print. The lower-resolution engine projects 15-micron pixels, so you generate the bulk of your device at that resolution, which is still very high compared to commercial offerings, and then we have a second engine that projects 0.75-micron pixels, sub-micron, and use that to create super-high-resolution structures only where you need them, fully embedded within the rest of the print.

 

So we have multi-resolution in X and Y, from the two different projected pixel sizes, and also in Z, since we’ve put two different optical absorbers in the resin, and shaped the emission spectrum of the two LEDs we use, a 365- and a 405-nanometer LED, tuned so that the 365-nanometer light sees ten times the absorption of the 405-nanometer light. With the 405-nanometer light and 15-micron pixels, we print 15-micron layers; with the 0.75-micron pixels at 365 nanometers, we print roughly 1-micron layers. That’s gotten us some stunning results, embedding these super-high-resolution regions where we need them. One example, from a student of Adam’s who’s really pushing this forward, is embedding very high-surface-area structures at high resolution inside channels, so you can think about 3D printing a chromatography column directly; that’s looking very promising.

Another thing we’ve built is a tiny mixer. In microfluidics, mixing is always a challenge, since you’re at low Reynolds numbers, laminar flow, so it’s mostly diffusion, unless you induce turbulence, which generally needs long channels and structures within the channel. We took a different approach: we built a tiny mixer, maybe 500 microns long, 300 microns wide, 300 or 400 microns tall, that can do complete, beautiful mixing of two flows, very fast, in a tiny volume. The key is that super-high-resolution 3D printing; if you just bring two streams together, you only get diffusion across the interface, so instead we split each stream into six narrower streams, interleave them, so you’ve got streams maybe eight to ten microns wide flowing side by side, and diffusion across eight or ten microns doesn’t take very long. We route that into a very narrow channel, itself maybe 10 microns wide, serpentine it a little over a few hundred microns, and by the time the fluid comes out the other end, it’s completely mixed. It’s beautiful, and it’s all done in a tiny volume.

 

Hemdeep: It sounds like the scale of that mixer would be no more than, what, a thousand microns long, from the initial introduction through the serpentine to the output?

 

Greg: Less than that, maybe 600 microns or so.

 

Adam: And with that, you can stack a whole bunch of them into a single 3D print; that’s one of the powerful things here. If you want to do this at scale, you could make dozens in a single print.

 

Greg: Yeah, this multi-resolution work, I think, is going to be an important innovation, and again, we’d love to see it in the hands of everyone.

 

Robin: What’s the footprint of the multi-resolution 3D printer?

 

Greg: That one’s maybe three feet by three feet, and four or five feet tall, something like that. This is actually our second iteration; we call it MR1.1, multi-resolution 1.1. The first one, MR1, from 2019, we never published anything on. We found that the height of the frame, which used an aluminum strut, meant temperature swings in our lab over the course of a day were enough to throw us out of focus, which made it a real struggle to get consistent results over any period of time; you could get one-off successes, but keeping the whole thing in focus and calibrated was very difficult. With MR1.1, we replaced the aluminum strut with a welded Invar structure, much more thermally stable, and added Keyence confocal distance sensors on both lens barrels of the optical engine, so we can measure our actual working distances in real time and compensate for any residual thermal drift. That seems to work quite well.

 

Hemdeep: So it sounds like moving to this new technology required a whole new round of iterations and issues you’d never have imagined. When you mentioned temperature control, I thought, yes, you’d have a really hard time staying in focus at three-quarters of a micron; you’d be out of focus immediately.

 

Adam: These are really problems you only run into once you start pushing the edges. If you’re making 200-micron features, it doesn’t matter. But if you’re trying to make three-quarter-micron pixels, and get the appropriate Z resolution for that, focus matters a lot, so temperature control, and appropriate design of the materials you build the printer from, suddenly matters a lot too.

 

Greg: And even on our mainstream HR 3.3 series printers, of which we’ve built two, we use Invar in strategic places, just to reduce thermal sensitivity in the prints.

 

Hemdeep: Now that you’ve got these two projects underway, is there anything coming down the pipeline you’d love to share with us, even just a snippet, while we wait for those papers to come out?

 

Adam: Great question. I have to be a bit careful, since there’s some IP associated with some of it, so I’ll be measured in what I share. We’re doing a lot with the ability to make a combination of different feature sizes, using the multi-resolution printer, plus the ability to create many functional valves. We’re looking at improving our ability to carry out chemical separations, simple things like: I have a complex mixture, say blood, and I’m looking for a specific molecule, or class of molecule, within it. In our case, we’ve studied molecules related to risk of preterm birth, and we’ve looked at viral RNA from a mosquito-borne infection.

 

With a complex sample like that, and wanting to isolate just one molecule or class of molecule, we need the ability to control fluid flow, pattern surfaces at high resolution, and attach specific molecules to those surfaces. All of that becomes enabled by the HR 3.3 printers, the MR1, and, I haven’t yet figured out exactly what we’ll do with the vacuum printer, but I’m sure once my chemistry students get access to it, we’ll find good uses; there are always things you didn’t know you needed a 3D printer for, until someone built one and you could actually make them. From my lab, some of the advances will be automating simple wet-lab processes, to improve detection of disease-related molecules, using a combination of these different 3D printers, along with other post-processing techniques we use, to carry out those analyses.

 

Greg: There’s just so much going on. One thing I’ve wanted since the very early days, 2015, 2016, is to be able to simulate the photopolymerization process, layer by layer, to predict what structures you’ll get as a function of how you tweak various operating parameters. For fun, honestly, to get away from administrative work I don’t enjoy, over the last year I taught myself the finite element method, found a paper I really liked from a group at Georgia Tech, and implemented a solution to a set of four coupled partial differential equations, using finite elements, to simulate what happens layer by layer during photopolymerization. That’s been really interesting, though it’s a bit hamstrung by not having as much time as I’d like to work on it. We’re getting relatively close to being able to open-source it as a tool.

 

That work connects to some fundamental studies we’re doing on the relationship between resolution and the irradiance you hit the resin with; we’re finding some interesting effects there, resolution enhancements, single-pixel channels. I’ve got a PhD student working on that, and hopefully she’ll have a paper out sometime this year. We’ve also got some other, frankly weird, phenomena we’ve observed over the years that some undergraduates are trying to figure out.

 

There’s also some really nice work out of Mehmet Toner’s group, and following up on that, Albert Folch’s group at the University of Washington, on fluidic logic, fluidic transistors. The point isn’t that fluidics is going to compete with electronics for computation; it’s that when you build a chip to run a particular assay, it’d be really nice to embed the operational sequencing directly into the chip itself, so that, in the end, a completely untrained person can take the chip, put in a sample, pipette in a couple of reagents, hook it up to a vacuum or pressure source, and the chip generates its own clock, and runs through the entire sequence needed to complete a biomedical assay on its own. That’s really the point of fluidic logic. To go in that direction, you need nonlinear fluidic structures to do the transistor-like operations that fluidic logic requires, and because we can print with such high resolution, and do some fairly crazy things, I’ve got a number of students working on different paths toward fluidic logic with 3D-printed structures. Maybe it’ll fail, but so far it’s looking pretty interesting.

 

Hemdeep: It sounds a lot like an ELISA chip, just at a much larger scale than what you’re probably trying to develop; it seems to fit that same logic.

 

Greg: Yeah, right. Out of David Juncker’s group there, Miguel [reference unclear in the source recording]. Yeah, sure, he’s using the burst-valve approach, which is a really nice way to go about things, and I think has tremendous potential. But this is another avenue toward something similar, where the entire operation of the chip is embedded in the chip structure itself.

 

Hemdeep: Well, we’ve come to the end of our conversation, and it was extremely enlightening, as always; I didn’t expect anything less. Thank you again, Greg and Adam, for taking the time to speak with us, sharing your experience to date, and giving us a glimpse of what’s coming around the corner.

 

Adam: Thanks so much for hosting us; it’s been a delight chatting with you.

 

Greg: Yes, thank you, it really has been. We really appreciate you, and everything you’re doing in the 3D printing and microfluidics space; we love that you’re making things available to people so they can pursue their own ideas and applications.

 

Hemdeep: Thank you very much. And that ends this episode; we’ll see you next time around. Bye for now.

Robin: And with that, we’ve reached the end of our series with Greg Nordin and Adam Woolley from Brigham Young University. Over the past few episodes, we’ve explored their groundbreaking work in 3D printing for microfluidics, from building custom 3D printers and materials to pioneering applications in bioanalysis and diagnostics.

 

Hemdeep: Their dedication to 3D printing innovation continues to push the limits of what’s possible in microscale fabrication. A huge thank you to Greg and Adam for sharing their journey and insights. If you’ve enjoyed this series, be sure to explore their ongoing work and open-source contributions, and stay tuned for more fascinating conversations in upcoming episodes.

 

Robin: You can join us next time on August 4th, when we’ll be joined by Alexandre Leblond, a PhD student at McGill University, for a conversation about mycelium-based biomaterials.


Robin: Thanks for tuning in to Big Ideas in Microscale. If you enjoyed the episode, follow us to stay up to date. You can listen on Apple Podcasts and Spotify, or watch the full video on YouTube. Follow us for updates and behind-the-scenes content on LinkedIn, Instagram, Bluesky, and X: we’re CADWorks 3D across the board. For show notes, paper references, and bonus resources, visit cadworks3d.com.

Hemdeep: Thank you for tuning in, and as always, stay curious, keep exploring, and never stop asking the big questions shaping our world.

Additional Resources for Part 1

Research Article

Automated microfluidic devices integrating solid-phase extraction, fluorescent labeling, and microchip electrophoresis for preterm birth biomarker analysis​

Research Article

Moving from millifluidic to truly microfluidic sub-100-μm cross-section 3D printed devices​

Research Article

Devices and applications at the micro- and nanoscale

Say Hi to our Guests

Dr. Adam Woolley | Dean, Graduate Studies @ BYU University

Dr. Greg Nordin | Professor @ BYU University

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